![Domestika - Rigging and Deformation of a Character Domestika - Rigging and Deformation of a Character](https://www.gfxtra31.com/uploads/posts/2024-05/1715673405_domestika.jpg)
Jose Antonio Martín - technical director of characters and rigger - has worked for studios such as Framestore, MPC, Double Negative in special effects productions such as Gravity , Terminator Genesis , Suicide Squad or Ghost in the shell . One of the most artistic and creative processes that he has to face as rigger is the creation of deformations of the characters, which are very important both in the animation of realistic characters and cartoon characters. In this course you will learn to create the deformation rig of a human character from the basic deformation controls. This is the continuation of the course of Introduction to rigging for animation , so, If you have done it, you can use the elements created in it. You will learn some tricks to work the deformation, you will add the joints and you will carry out the weighing of the character, learning to define a correct deformation and make his movements more credible.
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