Animation In Blender - Start Today- Beginner

Published 5/2024
https://www.udemy.com/course/animation-in-blender-start-today-beginner/

Learn Animation in Blender with this beginner friendly course!

 


What you'll learn

How to use Blender interface and Shortcuts

Learn each animation principles and how to use them

Animation principles

Create basic lighting for animation scenes

Learn how to render in Blender

Requirements

You don't need to know blender, you will learn it easily in this course.

Description

By the conclusion of this course, You will have developed a robust skill set in 3D animation using Blender, complemented by a deep understanding of the 12 fundamental principles of animation. This expertise will empower you to create animations that are not only technically sound but also visually compelling. With this solid foundation, you'll be well-equipped for your journey into the dynamic realm of 3D animation.What You'll Learn:Enter the realm of professional animation with our Advanced Animation Principles Course. Focused on the essential 12 principles of animation, this course offers a structured path from basic to advanced techniques, equipping you with the skills needed to produce high-quality, dynamic animations. Covering everything from Squash and Stretch for adding flexibility and energy, to Anticipation for preparing viewers for on-screen action, and Staging for clear presentation of ideas. Learn the differences between Straight Ahead Action and Pose-to-Pose for creating fluid motion, and master Follow Through and Overlapping Action to add realism. Delve into Slow In and Slow Out for smoother transitions, understand the importance of Solid Drawing for believable three-dimensional space, and engage your audience with appealing character design. The course also emphasizes Secondary Action for adding depth, precise Timing for pacing, Exaggeration for dramatic effect, and Appeal to make characters relatable. Tailored for aspiring professionals, this course bridges theory with practical application, ensuring you're ready to tackle real-world animation projects with confidence and creativity.Hands-On Projects:Apply your knowledge through hands-on projects that simulate real-world scenarios. Develop a personal portfolio and showcase your skills to potential employers.

Overview

Section 1: Introduction to Animation:

Lecture 1 Animators Responsibilities And Common Terms In Animation

Lecture 2 What is Animation and Animation Film Process

Lecture 3 Principles of Animation

Section 2: Introduction to Blender:

Lecture 4 How to download Blender

Lecture 5 Blender Interface

Lecture 6 Blender Interface Part 02

Lecture 7 Maya to Blender Shortcuts

Section 3: Pose to pose and Staight Ahead

Lecture 8 Principle Definition

Lecture 9 Part 01: Normal Weight Bouncing Ball

Section 4: Squash and strech

Lecture 10 Principle Definition

Lecture 11 Part 02: Normal Weight Bouncing Ball

Section 5: Timing and Spacing ( Graph editor)

Lecture 12 Principle Definition

Lecture 13 Graph editor and interpolation modes

Lecture 14 Part 03: Normal Weight Bouncing Ball

Section 6: Ease in and ease out (Slow in slow out)

Lecture 15 Principle Definition

Lecture 16 Beach Ball Bounce

Section 7: Follow through and overlapping action

Lecture 17 Principle Definition

Lecture 18 Overshoot, Overlap and Moving Hold

Lecture 19 Ball Tail Animation

Lecture 20 Onion Skin Tool

Section 8: Arcs

Lecture 21 Principle Definition

Lecture 22 Part 01: Ball Platform

Lecture 23 Part 02: Ball Platform

Section 9: Anticipation

Lecture 24 Principle Definition

Lecture 25 Ball Tail Jumping

Section 10: Exaggeration

Lecture 26 Principle Definition

Lecture 27 Part 01: Exaggerated Character Movement

Lecture 28 Part 02: Exaggerated Character Movement

Lecture 29 Part 03: Exaggerated Character Model Update

Section 11: Secondary Action

Lecture 30 Principle Definition

Lecture 31 Walk Cycle Exercise

Section 12: Staging (Camera movements)

Lecture 32 Principle Definition

Lecture 33 Camera Settings

Lecture 34 Light and Render Settings

Section 13: Appeal

Lecture 35 Principle Definition

Section 14: Solid drawing

Lecture 36 Principle Definition

For students who want to animate in blender and who are interested in 3D animation and blender.

 

Animation In Blender - Start Today- Beginner


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