![Animation In Blender - Start Today- Beginner](https://www.gfxtra31.com/uploads/posts/2024-05/1715360772_00ada02d.jpg)
Published 5/2024
https://www.udemy.com/course/animation-in-blender-start-today-beginner/
Learn Animation in Blender with this beginner friendly course!
What you'll learn
How to use Blender interface and Shortcuts
Learn each animation principles and how to use them
Animation principles
Create basic lighting for animation scenes
Learn how to render in Blender
Requirements
You don't need to know blender, you will learn it easily in this course.
Description
By the conclusion of this course, You will have developed a robust skill set in 3D animation using Blender, complemented by a deep understanding of the 12 fundamental principles of animation. This expertise will empower you to create animations that are not only technically sound but also visually compelling. With this solid foundation, you'll be well-equipped for your journey into the dynamic realm of 3D animation.What You'll Learn:Enter the realm of professional animation with our Advanced Animation Principles Course. Focused on the essential 12 principles of animation, this course offers a structured path from basic to advanced techniques, equipping you with the skills needed to produce high-quality, dynamic animations. Covering everything from Squash and Stretch for adding flexibility and energy, to Anticipation for preparing viewers for on-screen action, and Staging for clear presentation of ideas. Learn the differences between Straight Ahead Action and Pose-to-Pose for creating fluid motion, and master Follow Through and Overlapping Action to add realism. Delve into Slow In and Slow Out for smoother transitions, understand the importance of Solid Drawing for believable three-dimensional space, and engage your audience with appealing character design. The course also emphasizes Secondary Action for adding depth, precise Timing for pacing, Exaggeration for dramatic effect, and Appeal to make characters relatable. Tailored for aspiring professionals, this course bridges theory with practical application, ensuring you're ready to tackle real-world animation projects with confidence and creativity.Hands-On Projects:Apply your knowledge through hands-on projects that simulate real-world scenarios. Develop a personal portfolio and showcase your skills to potential employers.
Overview
Section 1: Introduction to Animation:
Lecture 1 Animators Responsibilities And Common Terms In Animation
Lecture 2 What is Animation and Animation Film Process
Lecture 3 Principles of Animation
Section 2: Introduction to Blender:
Lecture 4 How to download Blender
Lecture 5 Blender Interface
Lecture 6 Blender Interface Part 02
Lecture 7 Maya to Blender Shortcuts
Section 3: Pose to pose and Staight Ahead
Lecture 8 Principle Definition
Lecture 9 Part 01: Normal Weight Bouncing Ball
Section 4: Squash and strech
Lecture 10 Principle Definition
Lecture 11 Part 02: Normal Weight Bouncing Ball
Section 5: Timing and Spacing ( Graph editor)
Lecture 12 Principle Definition
Lecture 13 Graph editor and interpolation modes
Lecture 14 Part 03: Normal Weight Bouncing Ball
Section 6: Ease in and ease out (Slow in slow out)
Lecture 15 Principle Definition
Lecture 16 Beach Ball Bounce
Section 7: Follow through and overlapping action
Lecture 17 Principle Definition
Lecture 18 Overshoot, Overlap and Moving Hold
Lecture 19 Ball Tail Animation
Lecture 20 Onion Skin Tool
Section 8: Arcs
Lecture 21 Principle Definition
Lecture 22 Part 01: Ball Platform
Lecture 23 Part 02: Ball Platform
Section 9: Anticipation
Lecture 24 Principle Definition
Lecture 25 Ball Tail Jumping
Section 10: Exaggeration
Lecture 26 Principle Definition
Lecture 27 Part 01: Exaggerated Character Movement
Lecture 28 Part 02: Exaggerated Character Movement
Lecture 29 Part 03: Exaggerated Character Model Update
Section 11: Secondary Action
Lecture 30 Principle Definition
Lecture 31 Walk Cycle Exercise
Section 12: Staging (Camera movements)
Lecture 32 Principle Definition
Lecture 33 Camera Settings
Lecture 34 Light and Render Settings
Section 13: Appeal
Lecture 35 Principle Definition
Section 14: Solid drawing
Lecture 36 Principle Definition
For students who want to animate in blender and who are interested in 3D animation and blender.
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