Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.67 GB | Duration: 4h 18m
Learn to create low-poly tileable environments in Blender for vibrant indie games!
What you'll learn
Learn how to model environment assets using Blender
Be able to create interesting tileable worlds in Unity and Godot
Be able to make environment pieces tile together seamlessly
Understand a low-poly cartoon workflow for indie games
Build assets with performance and games in mind
Requirements
A basic understanding of Blender is helpful, although not mandatory
Some familiarity of Unity or Godot is useful - though most all you need will be covered.
Description
Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.In this course you will…Learn how to model environment assets using BlenderUnderstand a low-poly cartoon workflow for indie gamesDevelop an awareness of sound topologyBuild assets with performance and games in mindBe able to make environment pieces tile together seamlesslyBe confident in using Blender modifiers, like Bevel, Screw and MirrorBe able to export models from Blender to common game enginesBe able to create interesting tileable worlds in Unity and Godot
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