Realistic Character for Games with ZBrush
https://www.udemy.com/course/realistic-character-for-games-with-zbrush/
 
My name is Daniel da Costa and I have been working as a 3D character artist for a decade. Throughout my career, I have collaborated on projects for television commercials, movie agencies, and 3D animation studios. Currently, I am employed as a freelance character artist for Bender Games in California, USA, while also working as a 3D tutor.   By the conclusion of this course, you will have the ability to sculpt lifelike anatomy using ZBrush and gain a comprehensive understanding of high poly character creation from inception to completion.   Throughout the course, you will learn how to sculpt various components of the human body, including the face, torso, arms, hands, legs, and feet. Additionally, you will acquire skills in infusing emotion into your sculptures, as well as sculpting intricate details such as leather, skin, and wrinkles.   This course is tailored for intermediate 3D modeling students who aspire to create visually stunning characters suitable for game production. It is designed for individuals who face challenges in finding a comprehensive, step-by-step tutorial that offers guidance from an experienced production artist. Moreover, artists seeking to enhance their workflow in ZBrush and refine their ability to craft realistic characters for games will also benefit from this course.

 


Realistic Character for Games with ZBrush


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