Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course: You will be able to work in Houdini with confidence. You will be able to create procedural geometry in houdini. You will be able to create smoke and pyro simulations. You will be able to create particle simulations. You will be able to create soft body simulations. WHAT WILL I LEARN: Houdini procedural workflow Geometry Attributes Geometry Grouping Scattering multiple objects Working with VOPs Writing VEX Code Geometry data types Houdini volumes Building smoke simulation network Building pyro simulation network Working with ACES color space Create particles FX Working with grains Create rigid body simulations Geometry fracturing techniques Working with RBD Constraints Working with vellum solver Create vellum soft bodies Vellum constraints Creating flip fluids Rendering flip fluids Rendering with Karma XPU
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