Now, let’s see what we have in store for you, my focus for this course was to introduce new modern workflows that might not be familiar for most people and at the same time, break older norms that no longer make any sense but people still use them. For example, how many of you use ACES? Pretty sure not many of you. ACES has improved color management by leaps and bounds and most people don’t know how to properly implement it in their workflows, I promise, you will gain a deep understanding of ACES after watching the course. Or why are we still using the old way of shader creation which includes a lot of trials and errors by dialing very specific reflection amount, Fresnel amount and so on? wouldn’t a more streamlined, customized PBR workflow be better, more realistic and easier for everyone? Or for god’s sake, why do we still consider Irradiance Mapping a viable GI solution, the last I checked, it is no longer 10 years ago, there are better ways and you’ll get to learn them throughout the course.
V-Ray_5_Masterclass.part02.rar
V-Ray_5_Masterclass.part03.rar
V-Ray_5_Masterclass.part04.rar
V-Ray_5_Masterclass.part05.rar
V-Ray_5_Masterclass.part06.rar
V-Ray_5_Masterclass.part07.rar
V-Ray_5_Masterclass.part08.rar
V-Ray_5_Masterclass.part09.rar
V-Ray_5_Masterclass.part10.rar
V-Ray_5_Masterclass.part11.rar
V-Ray_5_Masterclass.part12.rar
V-Ray_5_Masterclass.part13.rar
V-Ray_5_Masterclass.part14.rar
V-Ray_5_Masterclass.part15.rar
V-Ray_5_Masterclass.part16.rar
V-Ray_5_Masterclass.part17.rar
V-Ray_5_Masterclass.part18.rar
V-Ray_5_Masterclass.part19.rar
V-Ray_5_Masterclass.part20.rar
V-Ray_5_Masterclass.part21.rar
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