We will start with modelling the Helmet in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Solidify, Bevel etc. You will learn different techniques for creating objects and curves. You will also learn how to work with curves in creating hair. During modeling, you will learn various mesh manipulation techniques You will go through all the stages with me, step by step and will be able to master various tools and techniques of polygon modeling. Each stage of modeling is in a separate lecture to make it easier to navigate the course Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create textures for our models. And then correctly connect it in a blender. In order to then use this knowledge on your own models. After we finish with texturing in Substance Painter we will take our model back to Blender . We will setup the material. This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset.
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