In this course you'll learn to make traditional 2D animations drawing each frame as it's done in anime or Disney movies. The goal of this course is that you learn to animate with simple examples, but understanding all the fundamental principles that make an animation work and look appealing and credible.
If you're a drawing artist but have no experience with animation, this course will give you the basic tools to get a good understanding of movement. If you don't have experience with drawing but you're interested in animation, this is a good starting point. Throughout these 4 modules we'll learn about: Frame Rate and Aspect Ratio Principle of Straight Ahead Action and Pose to Pose Animation Principle of Solid Drawing Principle of Squash & Stretch Principle of Slow-in & Slow-out Principle of Anticipation Principle of Secondary Action Principle of Overlapping Action and Follow-Through Each module explores the necessary theory of these principles and a series of practic examples that will serve you as a reference to apply in your own projects. At the end of this course you'll know how to animate different types of transformations, bounces of objects with different weights, hardness and elasticity, or even with a "living" looking, as well as animating in many layers as needed for an animation with more than one element.
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