FXPHD - Height Fields in Houdini, Part 2
https://www.fxphd.com/details/643/
Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This two part course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. This course, part two of the duo, focuses on shading, lighting, rendering, and other technical aspects of Mantra aspect to enable us to render this shot. It includes an exploration of NVIDIA OptiX technology in Mantra for denoising renders, as well as the use of LPEs,and utility AOVs to help in creating the composite in Nuke. Charles is a CG supervisor at Cinesite London with 12 years of experience. He has been working in London since 2009 and has achieved various movies such as The Hobbit: The Battle of the Five Armies, Prometheus, The Hunger Games: Catching Fire, Superman: Man of Steel, Harry Potter and the Deathly Hallows Part 2, Pirates of the Caribbean: On Stranger Tides, and Despicable Me. He has been working for years in TV and recently finished Dark Crystal for Netflix. He is currently involved in a few projects for Netflix and Amazon that are coming early next year.
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