Learn how to Model, Color, Rig, Animate and Script a Low-Poly 3D Character in Blender for Unity Video Game Developers
Welcome to Low-Poly Character Modeling & Animation in Blender for Unity, a course by Billy McDaniel. In this course, we'll design a low-poly, flat shaded cartoon-style character model in Blender with separate parts for facial features including eyes, nose, teeth, ears, hair, hats & helmets, clothing, armor and melee weapons. We'll setup bones and rigging so that we can fully animate our new model. And then I'll show you how to use a grayscale color atlas material that allows you to create any colored material you desire from within Unity. Next, we'll setup the Animator state machine and write a script that allows us to change animation clips on demand. We'll download a few clips from Mixamo's free website to get started. By the end of this course you should have a good foundation to build a variety of character models in Blender with the freedom to swap out animations however you see fit. My goal is to help you finish this course with all of the experience you need to start making low-poly, flat-shaded characters and enemies for your Unity video games. So if this sounds like something you'd like to start doing on your own... then welcome aboard. I hope to see you in the next lecture.
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