This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.
Hard Surface Vehicle Modeling - Maya Tutorial[11hr 40min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, ImportingVector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along. Files: All files need Maya 2020 or newer to open Video TutorialsThere are 57 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UVMapping, Creating ColorIDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.
Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part1.rar Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part2.rar Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part3.rar Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part4.rar Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part5.rar
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