![BLENDER: Create and rig realistic Batmobile from A to Z](https://www.gfxtra31.com/uploads/posts/2022-03/1647709940_7mcq95u1.jpg)
It takes me almost a month to put this course together, but thank god it's finished and ready.
First thing I want to say here, I will use Blender 2.91 alone without any outside plugins or something like that. in short in this course we will learn Modeling, Unwrapping, Rigging, Texturing, Rendering Let's talk about Modeling, In this section, we will learn step by step how to model this vehicle with smart technique and easy way to follow, we will use the surface extrusion technique to create the whole body and in the first stage we will create the body without any details to make the creation process easier to follow, when we finish with modeling, we need to go to the next step, how to make this result ready to receive the texture correctly, that's mean we need to unwrap it, and we will, Rigging, the most fun section, YES it's very beautiful to make your vehicle ready to move and ready to make a nice shot by creating an animation to your vehicle, so in this section, we will learn how to Rig the Batmobile vehicle with Blender 2.9 step by step, and when you understand that, you will be able to rig your own vehicle even if you want to rig a truck you will be able to do that by using this technique,
after we complete the body we will use the shrinkwrap modifier to create the final body and we will learn how to make complex details without worrying about pinching or any ugly shading, and that's will be fun
after we complete the body we will learn how to create the other pieces and we will use an easy and unique technique, like creating the tires, the wheel, front light, rear light, rear bumper, and its details ext...
In this section ( section 2 ) we will learn how to unwrap the whole vehicle with all the details that we added we will never leave anything behind,
the body, the tires, the wheels, the bolts, everything
we will add a checkered material to check our result of unwrapping how nice and correct will be.
we will learn how to use the armature how to move it, how to create relationships with other armatures and get a very nice result.
we will learn how to add bone constraints and how to set up the constraints correctly to get accurate results, too much fun in this section,
when you make all of that ready, I will teach you how to create nice looking controllers to make the final result very elegant and easy to control.
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