Model a Soda Can in Cinema 4D
https://www.skillshare.com/classes/Model-a-Soda-Can-in-Cinema-4D/933068095
Welcome to this course on Modeling a Soda Can in Cinema 4D.
In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product visualization workflow including:
01. Reference and Inspiration
- Gathering reference and inspiration images and viewing various label designs.
02. Modeling with Parametric Primitives, Points and Subdivision Surface.
- Creating a project folder to save all your files.
- Configuring a viewport, importing a reference image and scaling to real-world size
- use a parametric primitive cylinder as the basis of modeling, add height and rotation segments.
- the use of the make editable function to gain access to points, lines and polygons.
- Using the point mode for shaping the soda can and loop/path cut tool to add segments as necessary
- Use of the scale tool to resize sections of the model uniformly to match the reference image
- Use of the polygon mode with the inset and extrude functions to model the top and bottom of the can.
- Use the subdivision surface object to smooth the edges of the can.
03. Modeling the Pop Top
- Connecting splines
- Use of splines, extrusion and sweep NURBS to to model details.
- Store selections function
04. Label Design
- Reference gathered inspiration images to create a unique design.
- Use of Adobe Illustrator and Photoshop to custom-craft a label with illustrations, text, nutritional information and bar code.
05. Texturing
- Create a label and chrome material.
- Use stored selections to apply different materials to various parts of the soda can model.
06. Environment and Lighting
- Create a seamless background using a plane, background object and Cinema 4D compositing tag.
- Create a 3-point light setup with a main light and 2 fill lights.
- Vary the light color properties for added visual interest.
07. Cameras and Composition
- Overview of composition and strategies
- Use the the cloner to duplicate soda cans
- Enable camera ‘grid’ to reference the rule of thirds.
- Enable Depth of Field in rendering settings for added visual impact.
08. Rendering
- Use of Cinema 4D’s Physical Render engine in conjunction with multi-pass layers and object buffers
- Set up final output render settings.
09. Post-Production
- Adjustments in Adobe Photoshop to enhance the image.
- Blurs, sharpening, vignettes, adjustment layers, hue/saturation, curves.
10. Bonus Lessons
- Learn additional composition, modeling and post-production techniques
- MoGraph cloner with random effector
- Radial and motion blurs and focusing the viewers attention on a specific area of an image
- Use the MoGraph cloner in object mode to create water droplets on the soda can
![Model a Soda Can in Cinema 4D Model a Soda Can in Cinema 4D](/uploads/1.filenext.gif)