Model a Soda Can in Cinema 4D

 Model a Soda Can in Cinema 4D

https://www.skillshare.com/classes/Model-a-Soda-Can-in-Cinema-4D/933068095

Welcome to this course on Modeling a Soda Can in Cinema 4D.


In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product visualization workflow including:

01. Reference and Inspiration

  • Gathering reference and inspiration images and viewing various label designs.  

02. Modeling with Parametric Primitives, Points and Subdivision Surface.

  • Creating a project folder to save all your files. 
  • Configuring a viewport, importing a reference image and scaling to real-world size
  • use a parametric primitive cylinder as the basis of modeling, add height and rotation segments. 
  • the use of the make editable function to gain access to points, lines and polygons. 
  • Using the point mode for shaping the soda can and loop/path cut tool to add segments as necessary
  • Use of the scale tool to resize sections of the model uniformly to match the reference image
  • Use of the polygon mode with the inset and extrude functions to model the top and bottom of the can. 
  • Use the subdivision surface object to smooth the edges of the can. 

03. Modeling the Pop Top

  • Connecting splines
  • Use of splines, extrusion and sweep NURBS to to model details. 
  • Store selections function

04. Label Design

  • Reference gathered inspiration images to create a unique design. 
  • Use of Adobe Illustrator and Photoshop to custom-craft a label with illustrations, text, nutritional information and bar code.

05. Texturing

  • Create a label and chrome material.
  • Use stored selections to apply different materials to various parts of the soda can model. 

06. Environment and Lighting

  • Create a seamless background using a plane, background object and Cinema 4D compositing tag. 
  • Create a 3-point light setup with a main light and 2 fill lights. 
  • Vary the light color properties for added visual interest. 

07. Cameras and Composition

  • Overview of composition and strategies
  • Use the the cloner to duplicate soda cans
  • Enable camera ‘grid’ to reference the rule of thirds. 
  • Enable Depth of Field in rendering settings for added visual impact.

08. Rendering

  • Use of Cinema 4D’s Physical Render engine in conjunction with multi-pass layers and object buffers
  • Set up final output render settings. 

09. Post-Production

  • Adjustments in Adobe Photoshop to enhance the image. 
  • Blurs, sharpening, vignettes, adjustment layers, hue/saturation, curves. 

10. Bonus Lessons

  • Learn additional composition, modeling and post-production techniques
  • MoGraph cloner with random effector 
  • Radial and motion blurs and focusing the viewers attention on a specific area of an image
  • Use the MoGraph cloner in object mode to create water droplets on the soda can

 Model a Soda Can in Cinema 4D


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