Bloop Animation – Maya Animation Course
https://www.bloopanimation.com/maya-animation/
We’ve designed this course to be tailored specifically for aspiring animators, or professional animators transitioning from a different program. We’ve been working with Maya for years. Both in the commercial world and in our own films. It is the industry standard for 3D animation, so if you’re planning on getting into the animation industry, this is the best place to start.
Interface Animation Basics Setting Up for Animation Animating a Shot Export a Finished Shot
We’ll start by going over the Maya interface and understand how to work with different layouts, scenes and how to select and manipulate objects.
We’ll go over different animation tools and methods, keyframing, interpolation types and even using the graph editor.
After learning our way around Maya, we’ll create a new scene and import a rig. We’ll learn how to use that rig, as well as how to work with cameras.
After our scene is ready for animation, we’ll sketch our poses with the grease pencil, block our shot and polish it until it’s ready for rendering.
After finishing the animation we’ll learn some basic render methods to get a nice looking final render out of Maya, and then export it using After Effects to end up with a great looking shot, suited for a demo-reel.
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