In this course we will walk through the entire process of creating procedural assets for your game development or visual effects projects. You will be taken through each step of the process from generating the base geometry, to adding detail in various ways, then finally setting up some initial materials.
You also get a complete guide to the basics of Python, as a bonus, so if you are completely new to Python, you can get up to speed quickly and learn how to apply core concepts to your Blender workflow. What you'll learn
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Blender, then this course is perfect for you!
Creating modifiers with Python
Adjusting modifier properties with Python
Collapsing modifiers with Python
Generating displacement textures with Python
Art direction and creative control over the generated textures
Moving vertices with Python
Adding edges with Python
Identifying faces through code
Introduction to normals on both faces and vertexes
Extruding (specific) faces with Python
Creating materials with Python
Applying materials with Python
Applying multiple materials to a single object using material slots and indexes with Python
Randomization
Efficient workflows
Clever usage of tools
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