Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 4.97 GB
Genre: eLearning Video | Duration: 36 lectures (5 hour, 34 mins) | Language: English
Model , sculpt and optimize a fantasy bow so it's ready to use in your game and make beautiful render for your portfolio
What you'll learn Homepage: https://www.udemy.com/course/blender-substance-painter-3d-modeling-game-assets
3d modeling
sculpting details
optimising mesh for video games
uv unwrapping
baking details from high poly to low poly models
texturing the model in substance painter
rendering images and turntables and post processing them in blender
rendering images and turntables in marmoset ( optional bonus lesson )
importing your game ready asset into unreal engine and setting up the materials
Requirements
very basic knowledge of blender
very basic knowledge of substance painter
Description
In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don't own that software you can still follow the whole course without any issues .
In this course you will learn :
High poly modelling in Blender 2.8
Making the model game ready and low poly
Uv unwrapping our model
Baking and texturing in Substance painter
Importing the model into unreal engine
Rendering a turntable in Blender 2.8
Rendering a turntable in Marmoset toolbag
exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag
Enroll now and start making your game assets .
Who this course is for:
artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
indie game devs who want to learn how to create custom 3d assets for their games
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