https://www.udemy.com/course/game-asset-creation-highpoly-to-lowpoly-workflow/
Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter
Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand. This course will help you learn the core concepts behind highpoly and lowpoly game asset workflow using Blender 2.8 and Substance Painter. Together, we'll learn the lowpoly & highpoly game assets creation workflow using Blender and Substance Painter In Blender 2.8, we'll: Learn about the blender's user interface and learn commonly used keyboard shortcuts to speed up our workflow Model low poly game asset using different modeling techniques i.e. inset, extrude, bevel Model highpoly game mesh and use modifiers to add subdivisions and bevel Uv-unwrap low poly game mesh and discuss key points in the context of baking normal map Prepare high & lowpoly meshes before exporting to Substance Painter for baking maps In Substance Painter we will: Go over its user interface Bake mesh maps such as a normal map, AO, roughness etc.. Texture our game asset by building layered effects such as roughness, dirt/dust and surface damage Texture game asset using a layered approach and a procedural non-destructive workflow By the end of this course, you'll have skills for game asset creation using lowpoly & highpoly workflow. You'll be equipped to create game assets using Blender and bake mesh maps and texture them using Substance Painter.
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