CGMA - Rigging for Games
https://www.cgmasteracademy.com/courses/12-rigging-for-games
An 8-week course focused on developing game-ready rigs in Maya
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
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