Artstation - Creating Temple Walls Using Tillable Materials - Tyler Smith
https://www.artstation.com/learning/courses/3Ea/primary-shapes
https://www.artstation.com/learning/courses/VKL/detailed-shapes
https://www.artstation.com/learning/courses/zoA/materials-in-ue4
Part 1 of 3. In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture tillable texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail. In this first part, Tyler gathers reference and begins to focus in on the design and shape arrangement of the trim sheet while blocking in the basic forms using Zbrush.
Part 2 of 3. In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture tillable texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail. In this second part, Tyler focuses on fine detail sculpting of the stone patterns and stone surfaces in Zbrush. Part 3 of 3. In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture tillable texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail. In this third and final part, Tyler demonstrates painting in the color and roughness values, baking in XNormal, then using Unreal Engine to set up the Material Features and Parameters to achieve the final look in engine.
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