Gumroad - 3D PBR Sci Corridor Tutorial For Game Production
https://gumroad.com/erichuang#ChRap
In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.
Blender or 3D experience required Length: 3 hours 1080HD Software: Blender SubstancePainter Unreal Engine4 What you get: UE4 SciFiScene Fbx Textures Videos content: 1_PreProduction 2_Retopology 4_VertexPaint and UV 5_LightmapUV 6_PreparingBaking 7_BakingNormal 8_PaintDetailsNormal 9_Bakingmaps 10_Applymaterials 13_Projection 14_ExportTextures 15_ExportFbxs 16_UnrealSetUp 17_Lightingsetup 18_CreateMaterials In Unreal4 19_Lightmass 20_Postprocess 21_CreateDecals
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