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Gumroad - 3D PBR Sci Corridor Tutorial For Game Production


Gumroad - 3D PBR Sci Corridor Tutorial For Game Production
https://gumroad.com/erichuang#ChRap

In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.


 


Blender or 3D experience required


Length: 3 hours 1080HD


Software: Blender SubstancePainter Unreal Engine4


What you get: UE4 SciFiScene Fbx Textures


Videos content:


1_PreProduction


2_Retopology


4_VertexPaint and UV


5_LightmapUV


6_PreparingBaking


7_BakingNormal


8_PaintDetailsNormal


9_Bakingmaps


10_Applymaterials


13_Projection


14_ExportTextures


15_ExportFbxs


16_UnrealSetUp


17_Lightingsetup


18_CreateMaterials In Unreal4


19_Lightmass


20_Postprocess


21_CreateDecals


Gumroad - 3D PBR Sci Corridor Tutorial For Game Production


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