We will be creating a custom rigged character of your choice in Autodesk Maya, the preferred 3D package software used by AAA game studios, utilizing Epic Unreal's A.R.T. tools.
You will understand the concepts or rigging, best practices, and how to create a game-ready asset that can be then animated or even have motion capture applied to the character rig. This rig can then be used for any game engine including Unreal, Unity, or any other 3D project of your choosing. These are all of the steps used internally for Epic's characters including a custom GUI, IK/FK matching, full finger control, Pose Libraries, Sharing of Animations across characters, and more! More info - https://www.skillshare.com/classes/Maya-and-Unreal-Engine-Complete-Guide-to-Fast-3D-Animation-and-Rigging-Part-02-Rigging-Final/1939412377/
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