Welcome to Hyper Realistic Character Portrait for Films. Sculpting a character and then preparing it for production, getting it to look photorealistic for films or movies can be a very ambitious task, it can be tricky but with the right guidance, it can be an extremely rewarding experience. Throughout this course, we will go through the steps of sculpting a character likeness in Zbrush, retopologizing in Wrap and Maya, unwrapping in Maya, texturing in Mari, rendering with Arnold, and finally doing post work in Photoshop. The major topics we will be covering are: By the end of this course, you will have a solid foundation for creating photo-like digital characters for films. Before beginning this course, you should have a basic understanding of: Zbrush, Maya and Photoshop No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs. If you want to get ahead of the rest and learn the latest technology that is being used in film studios today, then join me in this journey to learn the process of creating CGI characters with the Hyper Realistic Character Portrait for Films course at Victory3D.
-Sculpting hyper realistic forms and skin details
-Accurately achieving celebrity likeness
-Creating clean topology the most efficient way
-High frequency detailing using Displacement Maps
-Texturing XYZ full killer workflow
-Creating lifelike skin shader
-Rendering photorealistic CGI eyes
-Creating believable fabric shaders
-Styling and rendering hair with XGen
-Editing and enhancing images with post work
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