This video is all about designing environments for RTS/Moba style games from a top down camera angle. I will go over all of my tricks and advice for making game angle assets look good and read clearly using 3 point perspective, and keeping shape ratios interesting.
Includes: -30 minute variable speed video with narrated technique explanation, rendering philosophy and detail techniques. I discuss perspective, line art, lighting, design principles and industry tips. -High Resolution PSD file with progressive layers -Custom brush pack for Corel Painter 2017 and above
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