It's slightly older, however very insightful. You will learn all the fundamentals and way beyond. However, it's more technical, than artistic.
What You'll Learn In The Course
Working with ZBrush's Brush System
Using Dynamesh, ZRemesher, Extraction, Panelloops and more.
How to make the most of ZModeler to create polygonal models entirely in ZBrush.
How to easily breakdown complex designs using ArrayMesh and NanoMesh.
Using Spotlight and Polypaint to texture your character and environment artwork.
Make the most of ZBrush's lighting and material system.
Output for 3D Printing as well as for Film and Games.
Paul is Pixologic’s in-house ZBrush expert. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers.
As part of the Pixologic team, Paul travels to various studios and schools, giving live demos and offering educational and artistic support.
Since he joined Pixologic in 2008, Paul has been instrumental in every version of ZBrush and today is regarded as one of the most knowledgeable people on ZBrush, it's uses in film and game pipelines as well as 3D printing.
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