Making your Unity games look amazing is easier than you think. You don't need to be great at programming and don't need incredible 3D art skills. Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline. This course assumes that you're a little bit familiar with Unity but doesn't require you to have any programming or art experience. We will take you through Unity's lighting toolset and discuss everything from colour theory to shadows to materials that emit light. More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups. Among other things, the course covers: Direct realtime lighting including directional lights, point lights and spotlights. Global illumination theory and principles, both realtime and baked (pre-rendered). Emissive materials and how they can be used to make specific items in your scene stand out. Three- and four-point lighting set ups - how to create them, how to vary them and how to use them for different effects in your games. ShaderGraph: get started using Unity's visual editor for creating shaders! Want to get started with Unity 3D from scratch? Check-out our Complete Unity Developer 3D course. Want to create great environments in Blender instead of Unity? Check out our Blender Environment Artist course. We follow a project-and-challenge approach which means you don't just sit there and watch us, you follow along and flex your own creative muscles to create interesting game moments. We all learn best by doing (rather than just watching)! You will also be asked to take on a bigger challenge and light your own scene. This serves as a great portfolio piece, or just something to show yourself what you're capable of once you've finished the course. Unity is a fantastic engine which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!
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