Character Creation using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4
MP4 1264x704 | 4h 01m | ENG | 1.16 GB
Learn how to build several 3D characters combining the functionality of Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4.
video contains four clips:
- Character Composition Fundamentals. This first clip in the series covers Adobe Fuse, available in the Adobe Cloud. Learn about its interface and all of the tools for modeling by creating one male and one female model. After creating the characters in Adobe Fuse, enhance in 3ds Max, animate through Mixamo, and add poses to the characters using Unreal Engine 4.
- Improving Character Quality Part 1 (or Fun with Zombies). This second clip in the series introduces locomotion and other essential techniques to make your character lifelike using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4. Create a really cool zombie from concept to creepy character!
- Improving Character Quality Part 2 (or Fun with Orcs). This third clip in the series builds upon the previous clip and introduces more techniques to make your character come alive using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4. Create a powerful and ugly Orc from concept to scary character!
- Character Composition Additional Functionality. This fourth clip in the series finishes the creation of our Orc using Adobe Fuse, Mixamo, and Unreal Engine 4. This includes adding an Idle state to the character, importing a package of animations for Unreal, and creating the programming and locomotion for movement.