
Unreal Engine is changing all the time and in this course, I bring you my latest methods for creating different lighting moods in realtime.
For different needs we need different solutions and this is what I had in mind while creating this course. You see, with GI and Realtime, things get a little complicated.
Ideally we would have VXGI (Realtime Gi) working perfectly and all that, but we’re not quite there yet. So in the meantime, we will have different solutions wether we want to create animations or still, depending if the sun is moving or some objects are moveable. Some of the GI will need to be backed in to achieve “that” look but then the lighting can’t change and so on…
So what I’ve done here is to devise 4 methods with their own pros and cons which will be useful in different situations.
Getting good lighting is all about experimentation. So I’ve created a super simple scene which allows us to try out lots of different setups at high quiality settings without waiting for the Lightcache render too long.
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