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Over the course of this video tutorial you will learn how to create a realistic sand material inside of Substance Designer.
Workflows and techniques discussing... • Creating a believable height / normal map with undulating sand and pebbles. • Workflows and methods to create lived in details such as bird footprints and plant debris. • Using masks and "multi value grayscale maps" to isolate detail as well as create color variety across the surface of the texture. Skill Level - Experienced to Intermediate
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