Learn how to create the military nano drone Black Hornet from start to finish using Blender What you'll learn Learn how to create complex shapes using simple geometries like a box and cylinders Learn how to create hard surface geometries using default modeling tools Learn how to illuminate the scene with HDRI images Learn how to make nice realistic render using cycles Learn how to control the depth of field effect using nice easy tricks Learn how to create motion blur and how to control the shutter speed Learn how to get rid of the bad shading when you model your geometry Learn how to use the compositor to make post-processing Requirements You need to know how to use Blender with some fundamental knowledge Description Class OverviewHello everyone, welcome to my new course, how to create the nano drone Black Hornet using Blender from start to finish, in this course we will create a complete project from start to finish, I will cover all the steps starting from setting up the reference images until we reach the final render.This course is in general focusing on modeling, you will learn with me how to create each part of the Black Hornet.What you will learnIn this course we will learn how to create the Black Hornet using reference images, the modeling section will be the biggest part of the course, in the modeling section there are a lot of techniques we will use to achieve a clean good locking 3D model, in the modeling section I will talk about a lot of tools very important when it comes to model anything, you will see me how can I start from a box to create something complex using these tools.We will learn how to set up the environment and illuminate the scene using HDRI images, to prepare the scene to the material section, in the material section we will learn how to create nice realistic plastic material to apply on the Black Hornet, and we will learn how to add decals to the objects and make them looks realistic, we will learn also how to create carbon fiber material to apply it on the big and the small rotors, after we finish creating all materials we will prepare the scene for the final render, I will use Cycles to render the scene, we will set up the camera and prepare the lights and the environment to achieve nice locking realistic render with some effects like adding depth of field effect and motion blur to make the result looks better.Why Take This ClassIf you want to create your own 3D model and don’t know how to start this course definitely will be helpful for youIf you want to create 3D models to sell, this course will teach you how to use Blender to achieve that goalIn this course, I will show you all the techniques I’m using to start from simple geometry to complex ones.Who This Class Is ForThe beginners will struggle a bit following this course, but I can say that this course is fit for the intermediate and advanced.Materials And ResourcesI will leave a section for the resources I will call ( Project Folder ) in this file you will find all the necessary resources to start the journey with me. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 002_Before you start Lecture 3 003_Start modeling the head of the black hornet drone Lecture 4 004_Modeling the head- we will use subdivision surface Lecture 5 005_Adding more edges and make the mesh sharper Lecture 6 006_Using mirror mod and creating the side holes by using the loop tool Lecture 7 007_Finalizing the head modeling Lecture 8 008_Starting with the body learn how to use bool tool Lecture 9 009_Using the bool tool to create the side body holes Lecture 10 010_Modeling the body, adding edges to make the shape sharper. Lecture 11 011_Finalizing the body and adding mirror modifier Lecture 12 012_Extruding some faces on the side of the mesh Lecture 13 013_Adding holes to the side of the mesh Lecture 14 014_Finalizing the body mesh and make some tweaking Lecture 15 015_Starting with the tail part_1 Lecture 16 016_adding some edge loop and fixing some problems part_2 Lecture 17 017_Making the tail ready for the subdivision surface part_3 Lecture 18 018_Working on the back rotor Lecture 19 019_Making some adjustments to the tail Lecture 20 020_Finishing the back rotor Lecture 21 021_Creating the battery holder Lecture 22 022_Starting with the battery Lecture 23 023_Creating the Battery lock Lecture 24 024_Starting with the big rotor Lecture 25 025_Creating the rotor joint Lecture 26 026_Making some tweaking and starting to create the feather Lecture 27 027_Creating the big rotor feather Lecture 28 028_Adding screws and creating the barcode base with some editing Lecture 29 029_Illuminating the scene with an HDRI image Lecture 30 030_Creating the first material Lecture 31 031_Creating material to the body and the rotor Lecture 32 032_Creating carbon fiber material for the rotor feathers Lecture 33 033_Creating a chroom material to the back rotor Lecture 34 034_Creating the camera lenses material and the glass shield Lecture 35 035_Creating a stand to the Black Hornet Lecture 36 036_Unwrapping and adding carbon fiber material to the stand Lecture 37 037_Adding the Barcode Lecture 38 038_Link objects to the Empties Lecture 39 039_Creating simple rig to the black hornet Lecture 40 040_Adding constraint to small rotor Lecture 41 041_Setting up the environment and make a quick render with Cycles Lecture 42 042_Fixing the ground Roughness and make another render Lecture 43 043_Adding a Gradient node to make the background darker Lecture 44 044_Adding motion blur and making the final shot Section 2: The project folder Lecture 45 Resource The beginners will struggle a bit following this course, but I can say that this course is fit for the intermediate and advanced.
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