Adobe Substance 3D Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
The industry standard for creating custom materials, Substance Designer gives you complete authoring control. Supported Operation System: Homepage - https://www.adobe.com/products/substance3d-designer.html
Design tileable textures and patterns, and edit complete texture sets.
Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities.
Material creation with absolute control
• Non-destructive workflow
Edit materials instantly with the procedural non-linear workflow.
Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work.
• Material authoring
Create materials with full control and infinite power of expression.
Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine.
• Powerful generators, tools and filters
Combine a large number of preset filters and tools for procedural and hybrid workflows.
Access and modify the sources of any resource or filter: you have absolute editing control.
• At the core of the Substance ecosystem
Substance 3D Designer powers material creation for Substance Source, and provides Substance 3D Painter and Substance 3D Sampler with ongoing new features and capabilities.
Key Features
• Procedural creation
Harness the power of Substance to create unique and versatile parametric materials.
• State of the art rendering
Our real-time viewport coupled with NVIDIA’s Iray renderer gives you amazing previews and renders.
• An ever-growing library of nodes
Access more than 400 nodes by default, and hundreds more on Substance Share.
• 100+ procedural noises
Create any surface with unique and randomizable noises and patterns.
• RTX-accelerated bakers
Extract and bake any texture from a 3D object in a few seconds with the GPU-accelerated baker.
• HDR lighting creation
Create dynamic lighting stages using procedural lights or 360 photos.
• Pipeline automation
Create tools and utility graphs to supercharge your pipeline.
• Scripting API
Build and share powerful plugins with the integrated Python scripting interface.
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An Industry Standard
The Substance format works with every tool of your 3D creation workflow.
Our team develops and maintains integrations with all the major 3D apps. And the Substance format is an industry standard, readable and useable in every tool dedicated to 3D.
Ecosystem & Plug-ins - Integrate Substance in your Workflow
• Import, tweak or export Substance files directly inside your favorite applications.
• macOS 10.14 or later
• Intel Core processor
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