Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. Features: – Seamless integration with Maya shapes, cameras, lights and shaders. – Image Based Lighting support, including a state of the art physical sky. – Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. – Support for volume rendering with Maya Fluids. – Support for Maya Hair and nHair. – Particles and nParticles support, including particle instancer. – Defer the creation of geometry at render time with the Stand-in placeholder nodes. – Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. – Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). – XGen integration. – Texturable geometric lights. – Deep EXR. – Rendering of curves.
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