V-Ray 3 for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D artist and designer’s workflow. The flagship rendering software has set the industry standard for speed, reliability, ease of use and render quality.
BLUR: ANIMATION & FX REEL VR: CHURCH ON THE WATER SMITE: TO HELL AND BACK HIGHLY-OPTIMIZED CPU RENDERING INCREDIBLY FAST GPU RENDERING Variance-based adaptive sampler (VBAS) Better sampling of dark areas and faster sampling of overbright areas Home Page - https://www.chaosgroup.com/
Award-winning Blur Studio showcases their amazing work on revered franchises such as Assassin’s Creed, Batman, Halo, League of Legends and the latest Doom. Even more eyes are on Blur since the release of co-founder Tim Miller’s passion project and directorial debut – Deadpool.
Architectural visualization artist Aldo Garcia explores architect Tadao Ando’s famous Church on the Water in his latest passion project. Aldo has rendered a cinematic journey, a beautiful animation through interior and exterior spaces that is topped only by seeing the space in virtual reality.
RealtimeUK launched a new SMITE: To Hell and Back trailer for Hi-Rez Studios, just in time for the 2016 SMITE World Championships. The action-packed cinematic is filled epic battles between the games most iconic characters. Be sure to watch the three part Behind the Scenes series to see how they tackled animation, lighting, and effects.
Render high-quality, high-resolution images and animations with V-Ray’s adaptive ray tracing technology. V-Ray uses physically-correct methods to calculate photoreal lighting, materials, and cameras. V-Ray is optimized to use all CPU cores across multiple machines for the fastest renders possible.
Fine tune the look of your scenes in real time with the power of GPUs. Build materials, dial in cameras, and adjust lights interactively in the viewport. Switch to Production Mode when you’re ready to render final images.
More consistent noise detection
Final image quality is less dependent on materials and lights settings
Improved alpha channel sampling – especially in scenes with depth of field and motion blur
Works in bucket and progressive rendering modes
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