FlippedNormals - Introduction to Mari
FlippedNormals - Introduction to Mari
FlippedNormals - Introduction to Mari
FlippedNormals - Introduction to Mari
https://flippednormals.com/product/introduction-to-mari-40069
  • Introducing the most comprehensive tutorial ever created for learning Mari! With over 7 hours of expertly crafted training, Introduction to Mari guides you through every aspect of Mari's powerful texturing capabilities. From the fundamentals of Mari to advanced techniques, you'll learn to texture anything you want!
  • Introduction to Mari uses the node system in Mari to teach you a powerful and simple approach to texturing. Nodes are a major advantage of Mari over other texturing software and understanding how to use them, makes you a much more effective texture artist. Learn an industry-standard way of texturing your models.
  • In Part 2, you'll learn how to texture a character from scratch in Mari, creating the Base Color, Roughness and Subsurface Amount map using simple and powerful techniques. You'll also learn how to bring your textures into Blender for shading to create realistic skin using SSS, specular, coat and displacements.

 


3D SOFTWARE USED 

  • Mari 7.0v1
  • Blender 4.0
  • Maya 2024

CONTAINS

  • Source Files for Mari and Blender
  • 8 Pages Help PDF
  • HD Videos

ARTIST CREDIT

huge thanks to Funso Dorgu who created the model and scene used in Introduction to Mari. You can find his brilliant portfolio here!

CHAPTER LIST

PART 1 - LEARNING MARI

01 - Differences Mari and Painter
02 - Project Setup and Archive Explained
03 - UI & Navigation 
04 - Selection and UDIMs
05 - Objects
06 - Lights
07 - Channels and Shaders
08 - Layers
09 - Understanding the Paint Buffer
10 - Layers Vs Nodes
11 - Node Graph Workflow
12 - Procedurals
13 - Tri-Planars and Tiles 
14 - Using Teleport Nodes
15 - Color Grading
16 - Paint Tool
17 - Image Manager
18 - Paint Through Tool
19 - Various Tools
20 - Warping & Distorting 
21 - Baking and Geo Channels
22 - Projectors
23 - Selection Groups
24 - Color Management and LUTs
25 - Export Manager
26 - Working with Symmetry
27 - Transfer Textures
28 - Troubleshooting

PART 2 - TEXTURING A CHARACTER IN MARI
01 - Project Setup 
02 - Texturing the Color Base
03 - Painting the Lips
04 - More Texture Painting
05 - Painting the Makeup
06 - Adding Procedurals and Displacement
07 - Creating the Gold Makeup
08 - Making Specular Roughness Map
09 - Setting up the Shader in Blender
10 - Further shading in Blender
11 - Creating the Gold Makeup Material in Blender

 

 

FlippedNormals - Introduction to Mari

 


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