Hardsurface Basics for 3ds Max +Tutorials
Hardsurface Basics for 3ds Max +Tutorials
2 MAX | 2 MCR | 2 MP4 Tutorials | 1.53 GB

Photon Cannon and modeling approach - Using UV coordinates to deform geometry. Using 3d Studio Max, Zbrush and various scripts and plugins


Includes:
- 2 HD video files
- 2 3d Studio Max source file
- Turbosmooth max script
- Haywood Tools max script
- SlideTools Slideknit max script
- Final Renders in jpg format

Hardsurface Basics for 3ds Max +Tutorials


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