Oreilly - Hands-on Game Development with Unity 2018.1
by Raymundo Barrera | Released April 2018 | ISBN: 9781786465436
Create amazing games with brilliant gameplay features using Unity 2018.1About This VideoLearn to create games from scratch.Learn from relevant and intriguing examples.Learn to use the latest unity 2018.x features.In DetailWant to learn to make games in Unity, but aren't sure where to start? Game development is more popular than ever right now, and there has never been a better time to jump in.This course will teach you everything you need to know to develop professional games in Unity from concept to launch. You will learn the best practices and techniques, whether you''re looking to go indie or get hired as a Unity game developer. By the end of this course you will have honed the necessary skills to kick-start your game development career, so jump in now and get started!Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Hands-on-Game-Development-with-Unity-2018.1/tree/development. If you require support please email:
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- Chapter 1 : Creating Our Project Structure
- The Course Overview 00:02:33
- Directory Structure 00:06:22
- Versioning Using Git 00:10:45
- Establishing Coding Conventions 00:07:55
- Task Management 00:02:30
- Chapter 2 : Creating Our First Prototype
- Creating a Character Controller 00:12:35
- Orchestrating Our Camera 00:10:47
- Creating Items, Obstacles, and Abilities 00:18:20
- Creating Dynamic Environments 00:07:01
- Chapter 3 : Fleshing Out the Gameplay Systems
- Implementing a Stat System 00:06:17
- Decoupled Input System – Part 1 00:11:18
- Decoupled Input System – Part 2 00:11:42
- Implementing a Save System 00:10:41
- Creating a Progression System 00:08:17
- Chapter 4 : Adding Enemies and Obstacles
- Creating Enemies with Abilities – Part 1 00:10:28
- Creating Enemies with Abilities – Part 2 00:07:07
- Creating a Boss 00:08:02
- Creating Environmental Obstacles 00:08:59
- Chapter 5 : Creating the Game UI
- Creating a Main Menu 00:16:47
- Adding a HUD 00:22:57
- Making the UI Responsive 00:05:40
- Chapter 6 : Deploying the Game to Desktop and Web
- Quality Options 00:06:55
- Creating a Splash Screen 00:05:30
- Verifying Build Settings 00:09:44
- Building for Mac and Windows 00:04:42
- WebGL 00:07:42
- Wrapping Up 00:04:07
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