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Udemy - Unreal Engine 4 - Learn How to Create a "Lost Road" scene
Udemy - Unreal Engine 4 - Learn How to Create a "Lost Road" scene

(This course is a direct continuation of my other course"Unreal Engine 4 : Learn How to Create a Natural Scene")


Description

In this course we will go even further in models creation and a scene.

The purpose of this course is to show you that it is possible to create fully optimized models without ever leaving Speedtree.

With the textures available in Megascans library, we start with a powerful ally for our objective which is to create a "Lost Road" scene.

Beyond the simple model creations, I will show you how to create your own textures from Speedtree in order to create models from different textures you have chosen.

Speaking of texture, I will show you how to create combined one called "Atlas". That will give you total control over the quality and otimization.

Once our vegetation finished, we will move on to creating textures such as grass, rock and soil, but also a clean road texture and one that is worse and worse, all on Quixel Mixer.

We will put all our creations in place in a final scene on Unreal Engine and I will show you how to add even more details without losing performance with decals.

If you want to create scenes to feed your portfolio or deepen your knowledge this course is for you.

Important note :

  • If you want to learn the basics of Speedtree or Quixel Mixer I recommend to begin with the previous course "Unreal Engine 4 : Learn How to Create a Natural Scene"

  • All the texture used in this course are not included to the project file. You must have a Quixel Licence to download them.. Of course you are free to use the ones you want.

  • A valid Speedtree license is required to use the software.

  • This course was created in version 4.22.3 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.

Who this course is for:
  • Anyone interested in complete scene creation in the Unreal Engine 4

Course content

  • Introduction
    • Overview Final Project
    • About Copyrights
    • Resources
    • Where to Start?
  • Unreal Engine 4 - Material Updates (Only if you follow the first course)
    • Update of Layers Function
    • Add Mask Variation
    • Update Biome Layers
    • Get Better Blending Automatic Material
    • Update of Enviro Master Material
  • Speedtree / Unreal Engine 4 - Pine Creation
    • Chapter Overview
    • Clusters Setup
    • Cluster Creation (Part.1)
    • Cluster Creation (Part.2)
    • Second Cluster Creation
    • Render as Textures
    • Atlas Creation
    • Trunk Creation (Part.1)
    • Trunk Creation (Part.2)
    • Adding Main Branches
    • Adding Secondary Branches
    • Top Tree Creation
    • Add Small Branches to the Trunk
    • Update Atlas
    • Add Moss to Small Branches
    • (Tips) Change Parent Curve
    • LODs + Wind + AO Configuration
    • Export and Test in UE4
    • Update of our Tree
    • Second Model Creation
    • Sapling Creation
    • Bush Creation
    • Final Export in UE4
  • Speedtree / Unreal Engine 4 - Dogwood Creation
    • Chapter Overview
    • First Cluster Creation (Part.1)
    • First Cluster Creation (Part.2)
    • Second Cluster Creation
    • Flowered Cluster Creation (Part.1)
    • Flowered Cluster Creation (Part.2)
    • Dogwood Atlas Creation
    • Bark Creation - Split Function
    • Adding Branches
    • Models Creation from Atlas Texture
    • Adding Leaves
    • Adding Moss
    • Branches Optimization
    • Ambient Occlusion, LODs and Wind Configuration
    • First Test in UE4
    • Creation of First Flowered Model
    • Creation of Second Models
    • Creation of Bush
    • Final Export in UE4 (Merged)
  • Speedtree - Remove Noisy Alpha (Speedtree Export)
    • How to Remove Noisy Alpha
  • Speedtree / Unreal Engine 4 - Ground Foliage Creation
    • Chapter Overview
    • First Grass Cluster Creation (Part.1)
    • First Grass Cluster Creation (Part.2)
    • Second Grass Cluster Creation
    • First Plant Cutout
    • First Plant Cluster Creation
    • Second Plant Cutout
    • Second Plant "Clear" Cluster Creation
    • Second Plant "Dark" Cluster Creation
    • How to Change Color Range in Photoshop
    • Third Plant Cluster Creation
    • Twigs Cluster Creation
    • Atlas Creation (Part.1)
    • Atlas Creation (Part.2)
    • Atlas Creation (Part.3)
    • Atlas Creation (Part.4)
    • First Grass Patch Creation
    • Second Grass Patch Creation
    • First Plant Patch Creation
    • Second Plant Patch Creation
    • Third Plant Patch Creation
    • Twigs Creation (Part.1)
    • Twigs Creation (Part.2)
    • Final Export in UE4 (Merged)
  • Unreal Engine 4 - How to Get a Better Placement for Automatic Foliage
    • Chapter Overview
    • Creation of "Vegetation Mask" Function
    • Creation of "Vegetation Logic" Function
    • Adding the Function to our Master Material and Test
  • Quixel Mixer / Unreal Engine 4 - Create Landscape Textures
    • Chapter Overview
    • Creating the Grass Texture
    • Creating the Dirt Texture
    • Creating the Rock Texture
    • Export and Test in UE4
  • Quixel Mixer / 3ds Max / Unreal Engine 4 - Road Creation
    • Chapter Overview
    • Creating the Road Base Texture
    • Creating the Road Cracked Texture
    • Creating the Road Model
    • Export and Test in UE4
    • Texture Retakes and Final Test
  • Unreal Engine 4 / Photoshop - Decals
    • Chapter Overview
    • Creating the Master Material
    • Configure Patches for Road
    • Create Dogwood Leaves Decal in Speedtree
    • Create Pine Needles Decal in Speedtree
    • Create RDAO and Final Test
  • Unreal Engine 4 - Scene Creation
    • Road Placement
    • About Procedural Foliage Spawner
    • Add Reliefs to the Landscape
    • Add Road Variation Textures
    • Procedural Pines Placement
    • Add Ground Foliage
    • Add Fog
    • Enable Nvidia Ansel and Generate the HDR
    • Dogwood Placement
    • Enable Dynamic Indirect Lighting (LPV)
    • Add Side Decals
    • Add Side Vegetation
    • How to Setup a Megascans Rocks
    • Add Rocks
    • Add Road Decals
    • Getting a Better Tessellation
    • Adjust Last Details

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part01.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part02.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part03.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part04.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part05.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part06.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part07.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part08.rar

Unreal_Engine_4_-_Learn_How_To_Create_A_Natural_Scene.part09.rar


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