Lynda - Creating a Game Character in Blender - 397760
Lynda - Creating a Game Character in Blender
Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender's free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender's Texture Paint mode.


Table of Contents

  • Introduction
  • 1. Getting Started in Blender with the Base Mesh
  • 2. Using Retopo to Make a Low-Poly Head
  • 3. Sculpting the Character Forms
  • 4. Creating the Lower Poly Version of the Character
  • 5. UV Unwrapping the Figure and Adding Materials
  • 6. Making the Normal Maps
  • 7. Texture Paint
  • Next Steps
  • Lynda - Creating a Game Character in Blender


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