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Lynda - C++ Game Programming 1 - 656819
Lynda - C++ Game Programming 1
Get a fun introduction to the world of game programming with C++. This course teaches the basics of game development with C++ and the OpenGL-powered Simple and Fast Multimedia Library (SFML), using three fully playable sample games: an addictive two-button tapper, a multilevel zombie survival shooter, and a split-screen multiplayer puzzle. Instructor John Horton starts with the very basics of programming, including variables, loops, and conditions. Become more skillful with each game as you move through the key C++ topics, such as object-oriented programming, C++ pointers, and the Standard Template Library. While building these games, you can also learn exciting game programming concepts like collision detection, sprite sheets, views, the HUD (heads-up display), and more.


Table of Contents

  • 1. C++, SFML, Visual Studio, and Starting the First Game
  • 2. Variables, Operators, and Decisions
  • 3. C++ Strings, SFML Time, Player Input, and HUD
  • 4. Loops, Arrays, Switch, Enumerations, and Functions
  • 5. Collisions, Sound, and End Conditions
  • 6. Object-Oriented Programming, Classes, and SFML Views
  • 7. C ++ References, Sprite Sheets, and Vertex Arrays
  • 8. Pointers, the Standard Template Library, and Texture Management
  • 9. Collision Detection, Pickups, and Bullets
  • 10. Layering Views and Implementing the HUD
  • 11. Sound Effects, File I/O, and Finishing the Game
  • Lynda - C++ Game Programming 1


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