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Lynda - Cinema 4D Rendering Tips for NUKE - 374182
Lynda - Cinema 4D Rendering Tips for NUKE
Like a cake, a render isn't fully "baked" until you've added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.


Table of Contents

  • Introduction
  • 1. Working with UVW Pass
  • 2. Creating RGB Mattes
  • 3. Creative Uses of Fresnel Shaders
  • 4. Creating Depth of Field and Motion Blur in Composite
  • Conclusion
  • Lynda - Cinema 4D Rendering Tips for NUKE


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