Lynda - 3ds Max 2016 Essential Training
Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
Table of Contents
Introduction1. Getting Started2. 3ds Max Interface3. Modeling Basics4. Polygon Modeling5. Subdivision Surface Modeling6. Free-Form Modeling7. Spline Modeling8. NURBS Modeling9. Hierarchies10. 3D Motion Graphic Design11. Layout and Camera Basics12. Keyframe Animation13. Controllers and Constraints14. Lighting Basics15. Materials Basics16. Mapping Textures17. Rendering Basics18. Rendering with mental rayConclusion