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Udemy - Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging
Udemy - Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging

Hi there!


Description

Welcome, and thanks for choosing Class Creative’s Maya & Unreal Engine from Beginners to Pros: Complete Guide to Fast 3D Animation & Rigging!!

In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to rig and animate your custom created character from scratch.

We will cover the following core skill sets:

  • Getting started with Maya and understanding the interface

  • Joint placement and theory

  • Creating proper skinning & weights

  • Character setup and rig pose theory

  • Unreal Engine's A.R.T. rigging tools for Autodesk Maya

  • Understanding hotkeys to animate and rig quickly

  • Character Rigging to prepare for animation

  • Animating with keyframes

  • Animating a production ready walk cycle quickly and efficiently

  • Exporting the character rig, and animation to the Unreal Engine

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

  • Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.

Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture based walk cycles for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more. Whether it be a complex hyper realistic character walk or a cartoony stylized “Disney” walk it ALL starts with the fundamentals which we cover in these lectures. The rigging instructor also has experience with studios such as Disney and Google creating various kinds of rigs for multiple styles and projects.

Who This Course is For:

Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.

Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructor’s have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Who this course is for:
  • Competency using a computer.
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.
  • Anyone Interested in Character Animation
  • Anyone Interested in Character Rigging
  • Anyone Wanting to Develop New Skills for Unreal Engine, or Unity

Course content

  • Rigging Introduction
    • Animation Rigging Toolset
    • Documentation
    • Rig Breakdown
  • A.R.T Tool Project Overview and Setup
    • Character Setup
    • Z-Up World Space
    • What is a Skeleton
    • Creating the Skeleton
    • A.R.T File Structures
  • Skeleton and Joint Placement Overview
    • Skeleton Placement
    • Joint Mover UI
    • Joint Outliner
    • Locking the Geometry
    • Pivots and Rotations
    • Placing the Joints
    • Joint Placement Timelapse
    • Saving the Joints
    • Joint Placement Timelapse Cont'd
    • Joint Placement Final
  • Deformation Setup Overview
    • Deformation Setup
    • Rig Pose Theory
  • Skinning the Character Rig
    • Automated Skin Weights
    • Skin Weights Tools
    • Paint Operations
    • Component Editor
    • Exporting the Skin Weights
    • Painting the Skin Weights
    • Prepping for the Mirror
  • The Completed Control Rig Overview
    • The Control Rig
    • Loading the Character
    • Editing the Skin Weights
    • Re-Skinning the Character
    • Editing the Control Rig
    • Editing the Icons
    • Exporting the Rig
    • Final Rig Overview
  • Animation Introduction
    • Introduction Overview
  • Maya Animation Preferences and Best Practices
    • Maya Preferences
    • Hotkeys
    • Referencing the Rig
    • Image Planes
    • Saving Animation
  • Production Ready Walk Animation Lower Body
    • Overview Rig Controls
    • Setting Keys
    • Side View Contact Pose
    • Side View Down Pose
    • Side View Passing Pose
    • Side View Up Pose
    • Side View Opposite Contact Pose
    • Front View Translations
    • Front View Hips
    • Front View Knees
    • Animation Playblast
  • Production Ready Walk Animation Upper Body
    • Upper Torso
    • Shoulders and Arms
    • Opposite Arms
    • Arm Drag Follow Through
    • Neck and Head
  • Production Ready Walk Animation Polish
    • Hand Animation
    • Hand Animation Cleanup
    • Hand Timelapse
    • Upper Body Clean Loops
    • Lower Body Cleanup
    • Lower Body Timelapse
    • Off the Spot
    • Motion Path
    • Animation Export
    • Course Wrap
  • Outro and Follow Ups
    • Follow Ups and Feedback!


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